Decision Making in HearthStone, analysing puzzles #5

Welcome back on this series where I create puzzles to highlight interesting concepts of HearthStone. This will probably be more entertaining for beginners, but I guess it can still be fun for long time players.

Puzzle #4, dealing with secret paladin

Last time I left you a puzzle as a kind control priest vs a secret paladin. It’s terrorizing the ladder these days and you’ve got an opportunity to win the game after the paladin played it too easy and let your Reno on board. Find the lethal.

Puzzle

Puzzle #4 find the lethal as control priest vs secret paladin

The paladin just played the [Mysterious Challenger] bringing 4 classic secrets into play ([Redemption], [Avenge], [Noble Sacrifice] and [Competitive Spirit]) along with a [Leper Gnome] directly buffed by [Coghammer]’s battlecry. The [Wild Pyromancer] was dropped through the deathrattle of a [Piloted Shredder] and the [Secretkeeper] was buffed by [Keeper of Uldaman].

On your board: [Reno Jackson] at 1 HP.

On the opponent board: [Mysterious Challenger], [Shielded Minibot], [Wild Pyromancer], [Haunted Creeper] at 1 HP, [Leper Gnome] buffed by [Coghammer]’s battlecry and [Secretkeeper] with 3 HP.

In your hand: [Ironbeak Owl], [Mass Dispel], [Velen’s Chosen], [Shadow Madness], [Auchenai Soulpriest] and [Light of the Naaru]

You sit at 2 HP while the paladin is at 9 HP. If you choose to draw, you draw a [Deathlord].

Solution of the puzzle

  1. Velen’s chosen on Reno. 7 mana left
  2. Use shadow madness on Pyromancer. His ability triggers, kills the creeper and redemption triggers. 3 mana left
  3. Silence the Leper Gnome with the owl. 1 mana left
  4. Attack with both minions for 6+3 damages face.

Discussion

Why does it work?

It’s really important to know that [Noble Sacrifice] won’t trigger on a full board because there is no place for him to appear. The idea is then to kill the [Haunted Creeper] to get minions on the board. [Redemption] will trigger, bringing back the creeper from the dead. So killing the creeper adds 2 minions on the opponent board. It has to happen after you have stolen the pyromancer. Else it would create an empty place.

The second thing to know is that if you use [Shadow Madness] on a [Wild Pyromancer], his ability will trigger. Indeed, his text says “after you cast a spell” and shadow madness is entirely resolved only after the pyromancer gets on your board. So the minion is stolen and just after, the ability triggers. It’s the same interaction when you steal a [Flamewaker]. This does not work if the minion’s text says “whenever you cast a spell” since when you cast the spell, the minion is still on the opponent board. So stealing a [Summoning Stone] with [Mind Control] won’t give you a 10 mana minion. Same idea when you cast a AOE against a [Knife Juggler] and a [Imp Gang Boss], “whenever” interactions will be resolved before the minions die.

Another funny interaction with shadow madness is that if there is no place for the minion to go back to its side of the board at the end of the turn, it will die on the stealer side. So using this, you could steal the leper gnome, kill the creeper with auchenai and go face. But it would be only 4+2+2 damages.

By the way [Avenge] triggers during the solution but it doesn’t matter much.

 

Takeways

  • [Noble Sacrifice] does not trigger on a full board.
  • Understand the difference between “Whenever” and “After” keywords

Puzzle #5

To be continued. It will be probably in standard format.

*Puzzles are created using http://www.hsdeck.com/puzzle/. Very nice site for creating puzzles

Decision Making in HearthStone, analysing puzzles #4

Welcome back on this series where I create puzzles to highlight interesting concepts of HearthStone. This will probably be more entertaining for beginners, but I guess it can still be fun for long time players.

Puzzle #3, avoiding mistakes with mill

 

Last time I left you a puzzle as mill druid. There was the tempting solution of [Tree of life] to probably win the game after, but this depends on the remaining cards of the Mage.

Puzzle

HS puzzle: find the lethal as Druid Mill against Mage

There are only two cards left in your deck wich are [Kezan Mystic] and [Innervate]. The mage has only three cards left in her deck.

On your board: [Dancing Swords].

On the opponent board: [Sludge Belcher]. The mages also has a secret and you are sure it’s an [Ice Block]

In your hand: [Ironbeak Owl], [Tree of Life], [Youthful Brewmaster], [Grove Tender], [Swipe], [Poison Seeds], [Deathlord], [Coldlight Oracle], [Druid of the Claw] and finally [Ancient of Lore].

You sit with 1 HP while the mage is at 6 HP. 

Solution of the puzzle

  1. Silence the sludge belcher with the owl. 8 mana.
  2. Attack face with the swords. 2 HP.
  3. Hero power attack face. 6 mana. 1 HP
  4. Play the oracle. 5 mana. The mage has 1 card left in her deck
  5. Innervate and poison seeds (or grove tender, shield from hero power prevents the 1 fatigue damage) resulting in the mage drawing her last card. No cards are left in both decks.
  6. End your turn for the mage to take 1 fatigue damage at the beginning of her turn as she can’t draw more.

Discussion

Why does it work?

I think that a lot of players did misplay when they started playing with secrets. Secrets can only trigger during the turn of the opponent. Hence here the ice block does not protect the mage during her own turn.

One another thing here is to be careful not to mill yourself. When playing mill, you draw a lot, it’s quite easy to burn your own cards. You sit at 10 cards. Playing the oracle first will burn either innervate or Kezan. If it does burn innervate, the only play is ancient of the lore to get back to 6 health, hoping the mage doesn’t have 1 damage in her hand as you will take a fatigue damage next turn. Playing Kezan will not help for the same reason written above.

You must remember when playing mill that your win condition IS milling the opponent. Indeed there will be games where you can win before fatigue. As the fatigue damages increment, sometimes you will want to sacrifice your dancing swords instead of going for 4 damages face. Here you can do both so it’s wondeful.

You’ll find coldlight oracle in every mill decks, it’s really a core card of it. Comboed with [Brann Bronzebeard], it makes people draw four cards. It’s alco comboed with [Youthful Brewmaster], [Ancient Brewmaster], [Echo of Medivh], [Duplicate], [Gang Up] and [Shadowstep] In mill decks you will need strong removals because you cannot afford to take too much damage per turn: [Poison Seeds] + [Starfall] and [Naturalize] (perfect for mill) for druid, or [Vanish] for rogue. You will also need heals like [Tree of Life] for druid, [Antique Healbot] and [Reno Jackson] to be able to live through the turns. Finally you need taunt minions, you really want the opponent to trade your minions instead of going face. So [Deathlord] and [Sludge Belcher] are pretty common, though the deathlord should be played very carefully: while it allows you to remove another card from the opponent deck speeding up the mill, you must be prepared to handle a potential big threat.

I’ve been having a lot of fun lately with mill druid, you can find the decklist here . I haven’t been able yet to go past rank 15 with it, there are a lot of aggro decks in the meta which are difficult to handle. In many games I went to low health pool before being able to heal, and I died to damage spells.

Takeways

  • If you’re playing mill, damages to the face are not so important compared to other card draws and clearing the board.
  • Secrets always trigger during the opponent turn.
  • Obviously the coldlight oracle is at the center of this deck. There are many combos, be it with [Youthful Brewmaster], [ancient Brewmaster], [Echo of Medivh], [Duplicate], [Gang Up] [Shadowstep] and lately thanks to the last expansion with [Brann Bronzebeard]
  • Don’t mill yourself!

Puzzle #4, dealing with secret paladin

 

I’m sure you’ve encountered a lot of paladins with all their famous [Mysterious Challenger] bringing almost 4 secrets each time, or more. You should not react to this puzzle the same way you react to a mysterious challenger as once again we’re looking for a lethal play.

Puzzle

puzzle #4, find the lethal as control priest vs paladin secret*

The paladin just played the [Mysterious Challenger] bringing 4 classic secrets into play ([Redemption], [Avenge], [Noble Sacrifice] and [Competitive Spirit]) along with a [Leper Gnome] directly buffed by [Coghammer]’s battlecry. The [Wild Pyromancer] was dropped through the deathrattle of a [Piloted Shredder] and the [Secretkeeper] was buffed by [Keeper of Uldaman].

On your board: [Reno Jackson] at 1 HP.

On the opponent board: [Mysterious Challenger], [Shielded Minibot], [Wild Pyromancer], [Haunted Creeper] at 1 HP, [Leper Gnome] buffed by [Coghammer]’s battlecry and [Secretkeeper] with 3 HP.

In your hand: [Ironbeak owl], [Mass Dispel], [Velen’s Chosen], [Shadow Madness], [Auchenai Soulpriest] and [Light of the Naaru]

You sit at 2 HP while the paladin is at 9 HP. If you choose to draw, you draw a [Deathlord].

You already saved yourself once with Reno (yes usual control priest don’t run mass dispel or reno), but mysterious challenger made the paladin think that he couldn’t lose. Prove him otherwise.

Solution in the next episode!

*Puzzles are created using http://www.hsdeck.com/puzzle/. Very nice site for creating puzzles

5 basic tips which will help you win more games of HearthStone

It takes a while to be very good at HearthStone. You have to know the cards, the meta (the most played decks at a time), and you have to actually play well. These 5 basic tips won’t make you a legend in one day, but could help you progress some ranks.

Know how to build your deck

Building a good deck is very important. Even a very good player will have a hard time winning with a bad deck.

So what’s a good deck? It is NOT a deck full of legendaries. We’ve already spoken about legendaries and they do not make you win games just by themselves. It is NOT a deck full of blasts either.

A good deck must be balanced and have a good mana curve. The idea is to have cards you can play at every turn. Depends of course on your draw and your style: aggressive, midrange or control. But if you’ve got only one turn-2 drop for example, the chance to have it in your starting hand is very thin, so your early game will most often be weak. Even for control decks which focus more on the late game. Look at a control warrior deck, it has four T2 drops: 2 [Fiery War Axe], 1 [Armorsmith] and 1 [Cruel Taskmaster]. A good deck will also contain at least one draw potential, taunts and heals for control, at least a silence for aggressive decks etc…

Blizzard recently implemented deck recipes, it should help new players to have balanced decks. Else the solution is to use popular decks on the net, like on HearthPwn for example. Good guides will also propose cards as replacement to the ones you may not own.

Know your win condition

You have to know how to win against the different classes. You usually do not play the same versus aggressive decks as versus control decks. You must have a plan. You have to know several things:

  • what to mulligan for
  • the best cards against your opponent in your deck
  • the cards from your opponent that you need to be careful about

Of course you don’t know directly during the mulligan what your opponent is playing but you can expect the most classic decks.

For example against paladin I always mulligan as if he plays a secret paladin deck.

What is also very important is to know the win condition of your opponent to play around it. It means also to know when to use your removals. If you blow your removals on the wrong threats, either you manage to get enough momentum to finish before the threat comes into play or you just lose to it. For example, against Freeze Mage, you need to remove [Archmage Antonidas] the turn after it comes into play.

Take your time to play

A lot of new players don’t take the time to think when they play. Each turn you have more than one minute to decide what to play. I’m not telling you that you need to wait for the rope each turn. Plus the rope is usually stressful so it doesn’t help.

Even if you have what looks like a simple turn, you have to think about what your opponent can play and also plan your next turn according to it. Sometimes you will plan your turn in advance while your opponent is playing and that’s great but you should not forget to take your draw into consideration before playing. Taking your time to play will greatly reduce the number of your misplays.

Overall it helps you play around the cards of your opponent. Deny a board clear by putting a sticky minion out, denying card draw, playing [Loatheb] or a taunt at the right moment…

Don’t think that for aggressive decks, there is nothing to think about. On the contrary, they usually have around 7-8 turns to take the game, or they start losing the game, so every turn is important.

Have the proper state of mind

You need to forget your losses. Being mad about a previous loss won’t help you win games. You need to have your thoughts on the current game to take the best decisions. Better take a pause after a frustrating game.

You have also to accept that some games won’t be winnable. It can be due to RNG, or due to the fact that you had a bad draw and your opponent had the perfect curve. Anyway it happens. Actually you should feel better losing like that instead of losing because you misplayed. If there was nothing you could do, you cannot be mad about it.

Finally, when you’re playing, you cannot do something else, be it watching TV or reading an article on the net… Your mind should be focused 100% on your game for you to be efficient in your decisions.

Review your games

This is a good habit to take: check the replays (or possibly videos) of your losses, and try to find a way to play differently and not lose. Sometimes you would play the same so an advice from someone else can help. An external and fresh point of view will be able to challenge decisions that your mind decided not to question.

This is what we propose to players on Zero to Heroes: a simple way to progress and understand their mistakes.

Decision Making in HearthStone, analysing puzzles #3

Welcome back on this series where I create puzzles to highlight interesting concepts of HearthStone. This will probably be more entertaining for beginners, but I guess it can still be fun for long time players. Link to previous episode.

Puzzle #2, clear the Hunter board the most efficiently

Puzzle

Perfect turn for the hunter who managed to pull a highmane out of Ram wrangler which he directly buffed with the houndmaster. The goal is to define the best way to deal with the board of the hunter since it’s not possible to kill him.

puzzle warrior clear the board
HS puzzle: clear the board as Warrior*

On your board: [Shieldmaiden] + [Death’s Bite] equipped.

On the opponent board: [Webspinner], [Ram Wrangler] which summoned a [Savannah Highmane] buffed by the [Houndmaster].

In your hand: [Whirlwind], [Fiery War Axe], [Unstable Ghoul], [Charge] and [Bloodsail Raider]

You sit with 2 HP and 5 armor while the hunter is at 12 HP.

Below is one possible solution which seems the safer play to me.

Possible solution

  1. Attack with the Shieldmaiden the Savannah Highmane.
  2. Play Unstable Ghoul with Charge and attack the Savannah Highmane. Both die + Webspinner. Two hyenas 2/2 are summoned from the highmane. 5 manas left.
  3. Whirlwind + go face with Death’s Bite. Hunter is at 8. 4 manas left.
  4. Play Fiery War Axe, death’s bite deathrattle triggers finishing to clear the board. 2 manas left.
  5. Either play the pirate or hero power depending on how safe you feel. The raider (5/3) ensures a lethal next turn if the hunter cannnot deal with it nor destroy the weapon.

What’s interesting here is to trigger the deathrattle of a weapon by playing another one. It was needed along with Whirlwind and the charging ghoul to get rid of Ram Wrangler, the two hyenas from the dead Savannah HighMane and the HoundMaster. Even if we “lose” one durability of the weapon, the deathrattle effect is here more useful.

Moreover I think a good play here is not to rely on the Unstable Ghoul as the only defense. Imagined you had played Charge on the Bloodsail Raider to kill the taunt. You could trade the Ram Wrangler with Death’s Bite and Houndmaster with the Shieldmaiden. There would be still two 2/2 or 2/1 depending on the play of Whirlwind. Your total health would be 2 + 4 of armor. If the hunter has a silence effect like [Ironbeak Owl] (played in most of the hunter decks) for the ghoul, then it’s game over.

Remember as well that the hunter will get a beast from the Webspinner in his hand. Better to clear the board and lose your minions. Well it depends on how many cards the hunter has in his hand. Indeed, when we play a control deck against an aggressive one, and the situation is almost desperate, it’s sometimes better to play risky to hope for a win, instead of persisting in defending. We’ll probably talk about this in an other puzzle.

Takeways

  • Playing another weapon will trigger the deathrattle of the current weapon. It does not appear often, but once I just forgot and misplayed. Two other weapons have deathrattle: [Powermace] and [Charged Hammer].
  • When playing tempo/control decks against aggressive decks, it’s better to trade your minions with opponent minions instead of relying on a taunt. Your late game is better, allow you to reach it. For example playing Freeze Mage, Control Warrior or Mill Rogue.
  • Always think about what the opponent can play next turn. Knowing cards the opponent can play is necessary to progress in the ranks. It comes mainly by playing every classes and with practice.

Puzzle #3, avoiding mistakes with mill

This week, I want to talk a bit about mill decks. For those who don’t know, milling is a way of defeating opponents by forcing them to draw a lot of cards until they don’t have any more cards in their deck. At this point any card you can’t draw deals you fatigue damage: 1 then 2 then 3 etc. Also, if a player has 10 cards in hand and draws, the drawn card is lost.

When playing mill, it’s easy to do mistakes. I hope these puzzles will help you prevent from doing them. Let’s check this druid puzzle.

Puzzle

This one is about finding the lethal. With mill decks, it can go very fast!

HS puzzle: find the lethal as Druid Mill against Mage*

There are only two cards left in your deck wich are [Kezan Mystic] and [innervate]. The mage has only three cards left in her deck.

On your board: [Dancing Swords].

On the opponent board: [Sludge Belcher]. The mages also has a secret and you are sure it’s an [ice block]

In your hand: [Ironbeak owl], [Tree of Life], [Youthful Brewmaster], [grove tender], [swipe], [poison seeds] which hides, [deathlord], [coldlight oracle], [druid of the claw] and finally [ancient of lore].

You sit with 1 HP while the mage is at 6 HP. 

The Tree of Life could lull you into a false sense of security while there is actually a possible lethal. Can you find it?
Solution in the next episode!
*Puzzles are created using http://www.hsdeck.com/puzzle/. Very nice site for creating puzzles. Too bad they are not dynamic enough to allow the users to test the puzzles.

Decision Making in HearthStone, analysing puzzles #2

Welcome back to this series where I create manually HearthStone puzzles to highlight some of the important concepts of the game.

Solutions of last week puzzle #1

Last week, I left you with a puzzle “Find the lethal” as Mage vs Paladin.

HS puzzle lethal mage
HS puzzle: find the lethal as Mage*

On your board: [Dalaran Aspirant] with 0 stack of spell damage, [Novice Engineer], [Mana Wyrm] not yet buffed, [Illuminator].

On the opponent board: [Twilight Guardian] with his battlecry buff and [Chromaggus].

In your hand: [Dragon’s Breath], [Blizzard] and [Ice Lance].

And it was actually too simple. Indeed there are two solutions: one basic one and one puzzle-like. When building the puzzle, I had in mind the difficult solution and didn’t see the obvious one…

Simple solution:

  1. Blizzard + Ice Lance on the Guardian which dies. Mana Wyrm gets 3/3. Dragon’s Breath costs 4. (3 mana left)
  2. Attack with Novice Engineer the Chromaggus. Dragon’s Breath costs 3.
  3. Dragon’s Breath the paladin. -4. Mana Wyrm gets 4/3.
  4. Attack with remaining minions. -3 -4 -2 = -9 for a total of -13.

As this was not really what I intended, I present you the updated puzzle.

Puzzle Mage v1.1

puzzle 1 mage bis
HS puzzle: find the lethal as mage v1.1*

On your board: same as above.

On the opponent board: [Sen’jin Shieldmasta] and [Boulderfist Ogre] which is frozen.

In your hand: [Dragon’s Breath], [Arcane Explosion] and [Ice Lance].

So you had another Ice Lance and easy lethal but your younger brother played it against the ogre.

Solution of puzzle v1.1

  1. Hero power on the Illuminator. Dalaran Aspirant gets one stack of spell damage. (4 mana left)
  2. Arcane explosion, 1+1 damage on every opponent minions . Mana Wyrm gets 2/3. (2 mana left)
  3. Ice lance on the Ogre which dies. Mana Wyrm gets 3/3. Dragon’s Breath costs now 4. (1 mana left)
  4. Attack with the Novice Engineer and the Illuminator the Sen’jin Shieldmasta, all three die. Dragon’s Breath costs now 1.
  5. Dragon’s Breath face. -5. Mana Wyrm gets 4/3.
  6. Attack with Dalaran Aspirant -3 and Mana Wyrm -4.

What’s interesting here is the use of the hero power against our own minion so that enough minions die and Dragon’s Breath is playable. Secondly the Ice Lance to kill Ogre has the only effect to buff the Mana Wyrm without impacting the mana for Dragon’s Breath. Finally the spell damage is a powerful ability which sometimes is forgotten. Here it is useful (and necessary) on the three spells!

Takeaways:

  • Even if we don’t usually want to ping our own minions, this possibility exists and should be considered. Freeze Mage decks use it with [Acolyte of Pain]. It’s also used with [Sylvanas Windrunner].
  • Mana Wyrm is a simple minion for 1 mana but can quickly be an issue if not dealt with. The combo is usually played with the coin and [Mirror Image] on turn 1.
  • Spell damage is not to be underestimated. Say hello to [Malygos].

Puzzle #2

puzzle warrior clear the board
HS Puzzle as Warrior vs Hunter, clear the board

Let’s have a look at a new puzzle now, it’s a Warrior one.

On your board: [Shieldmaiden] + [Death’s Bite] equipped.

On the opponent board: [Webspinner], [Ram Wrangler] which summoned a [Savannah Highmane] buffed by the [Houndmaster].

In your hand: [Whirlwind], [Fiery War Axe], [Unstable Ghoul], [Charge] and [Bloodsail Raider]

It’s not about finishing the Hunter (he has 12 Health Points [HP]) as it’s actually impossible this turn. This puzzle is about finding the best play to take the least possible risk for the next turn. You have only 2 HP and 5 armor. So the idea is to clear the board. You could want to put Charge on your Bloodsail Raider to kill the Savannah Highmane, put the Unstable Ghoul as defense and go face with the ShieldMaiden and Death’s Bite to put the Hunter at 3 HP and ensure a victory if you survive next turn. There is also another solution which puts the hunter at 1 HP. That’s the thing though. How much damage can the hunter do in one turn with minions on the board? A lot. It depends of course of how many cards he has in hand. The possible plays are really open to discussion here.

Solution in the next episode!

*Puzzles are created using http://www.hsdeck.com/puzzle/. Very nice site for creating puzzles. Too bad they are not dynamic enough to allow the users to test the puzzles.

Decision making in HearthStone, analysing puzzles, #1

HearthStone is really fun to play. Even more when you manage to pull out a combo. There are classic combos like playing [Force of Nature] with [Savage Roar] with the druid for 14 damages (3*(2+2) +2) a turn for 9 mana. This is simple though and takes no consideration of the board and the different minion abilities.

Other types of combos can happen, just optimizing the synergy between your cards, your board and the opponent board. When they are not so easy to detect, they are called puzzles.

The most funny ones are probably to find the lethal play: being able to finish your opponent without him being able to counter it. I invite you to check out Amaz puzzles serie on youtube or the youtube channel Animated HearthStone Puzzles While some puzzles are more likely to happen with some classes like Priest, it can happen with any class. I’ll try to create manually a puzzle for each class with my knowledge of the game and make it educative. The goal is not to make it the most difficult to spot by counting too much but to highlight one or two interesting concepts of HearthStone that can help you win games.

Here’s the first one as a Mage (edit: there are actually two solutions for this puzzle, one is quite easy and the other one intended for the puzzle :/ sorry!)

HS puzzle lethal mage
HS puzzle: find the lethal as Mage*

On your board: [Dalaran Aspirant] with 0 stack of spell damage, [Novice Engineer], [Mana Wyrm] not yet buffed, [Illuminator].

On the opponent board: [Twilight Guardian] with his battlecry buff and [Chromaggus].

In your hand: [Dragon’s Breath], [Blizzard] and [Ice Lance].

It could be tempting in this configuration to use Blizzard, clear the Twilight Guardian, go face and wait next turn to end the game. But then you’re exposed to counter-plays by the paladin who could even win depending on his hand and his draw. If you hadn’t been told there was a lethal play here, would you have found it?

Solution in the next episode!

*Puzzles are created using http://www.hsdeck.com/puzzle/. Very nice site for creating puzzles. Too bad they are not dynamic enough to allow the users to test the puzzles.

 

 

 

Being passionate about sport, a way to improve together

Sport feels good right? Whatever your physical condition or the weather, everytime it feels so good. Tennis, running, volley-ball, any sport, it’s all the same. You don’t think about work anymore. You stop worrying. You just enjoy the activity, the exhaustion of your body. It clears your mind. And there is more to it. The intelligence of the sport. The pleasure of competing with your friends. The individual goal to progress. This is a passion we all have and would not give up easily. Almost like a drug.

When I met Seb, I was strucked by his passion about squash. He would go to the courts, three, four times a week. I have had the opportunity to play with him once. He gave me some advice about my position and how I should strike the ball. Indeed my technique was kind of nonexistant, I was just running a lot, playing crazy balls and having fun. But I was looking to get better. And he was enjoying giving the advice. Advice he had learned from coaches and friends and he was teaching me then.

His idea of building Zero to Heroes came after two years of playing squash intensively. This was not enough for him. Despite the weekly coaching trainings, he was desperate to improve and know what he was doing wrong during competitions. So he thought about a way to solve his problem: the video analysis.

Have you tried to record yourself playing and watch the video afterwards? Feels pretty awful right? Watching our own mistakes. How can we play so badly while we thought it was ok? Despite the awkward feeling, it happens to be very useful to watch ourselves play. And if a better player can review the video and specifically highlight a wrong move and show the proper one, then it’s gold.
While it’s not new to share a video to get relevant advice on how you play, there is no dedicated place for it today. There are sports forums indeed with the proper audience but no video integration. Videos will be uploaded on youtube which however does not contain enough tools for an efficient analysis system.

Zero to Heroes was born.

My passion is real-time strategy video games. It’s not the same as running on a squash court for sure. But it feels as good. I get the same excitement as competing with friends or even strangers, and I strive to get better and climb the ranks. And when I’m learning some knowledge about the games, I love to share it with others.

So we realized that Zero to Heroes could be the place for squash, but also for League of Legends, then in theory for any (e-)sport you could get a personalized feedback on.

Learn new things and help others, that’s what we’re trying to achieve everyday.

Welcome!